Project Publications

As well as developing the technical tool, our team often contribute to academic journals and research papers about our work and the possibilities it creates within the Theatre, Entertainment, Communications and Art sectors.

Article (forthcoming 2024) – Daniel Strutt, ‘Digital Dance as Embodied Philosophy: An alien phenomenology of avatar intersubjectivity’. Documenta. 

Book Chapter (forthcoming 2024). Dan Strutt, ‘Dancing into the Metaverse: Creating a framework for ethical and ecological telematic dance practice and performance’. Bridging Distance in the Creative Industries Vol.3 of Pandemic & Beyond Series for Manchester University Press. Eds. Rachael Nicholas and Pascale Aebischer.

Article:  Daniel Strutt, Alexander Whitley, and Sönke Kirchhof. 2023. ‘Digital Dance Studio VR (DDS-VR): An innovative user-focused immersive software application for digital choreographic composition, planning, teaching, learning, and rehearsal’. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Immersive Pavilion (SIGGRAPH ’23 Immersive Pavilion), August 06–10, 2023, (Los Angeles, CA, USA) ACM, New York, NY, USA, https://doi.org/10.1145/3588027.3595602  

Book Chapter: Dan Strutt. 'Motion Capture, Kinetic Synaesthesia and the Digital Aesthetic: A praxis of using the Rokoko inertial motion tracking system in devising and producing contemporary dance performance'. In Dance Data, Communication, and Multimodal Cognition. Eds. Carla Fernandes, & Vito Evola, 2022 (London, Routledge) https://www.routledge.com/Dance-Data-Cognition-and-Multimodal-Communication/Fernandes-Evola-Ribeiro/p/book/9780367617455

Book Chapter: Daniel Strutt, Andreas Schlegel, Neal Coghlan, Clemence Debaig, Youhong ‘Friendred’ Peng. ‘The future of dance: New Telematic Technology for the Remote Creation and Performance of Choreographic Work’ in The Future of Media. Ed. Joanna Zylinska, 2022 (London: Goldsmiths Press)
https://research.gold.ac.uk/id/eprint/31658

Article: Dan Strutt ‘A Simple Tool for Remote Real-Time Dance Interaction in Virtual Spaces, Or “Dancing in the Metaverse”’ Critical Stages/Scènes Critiques, The IATC journal/Revue de l'AICT – June/Juin 2022: Issue No 25 www.critical-stages.org/25/category/special-topic/

Article: Dan Strutt and Rosa Cisneros, 2021 ‘Virtual Relationships: The Dancer and the Avatar’ in Theatre and Performance Design. Volume 7, 2021. (London: Taylor and Francis) (open access) https://doi.org/10.1080/23322551.2021.1925468

Video Article: Daniel Strutt, Andreas Schlegel, Neal Coghlan, Clemence Debaig, Youhong ‘Friendred’ Peng. ‘New Telematic Technologies for Remote Creation, Rehearsal and Performance of Choreographic Work’. Journal of Embodied Research Vol 4(2) 2021. http://doi.org/10.16995/jer.82

Podcasts

Pandemic and Beyond Podcast Interviews

`Pandemic and Beyond` host conversations with researchers and the people they've worked with to understand the cultural, social, economic, legal and mental health impacts of the Covid-19 pandemic and find creative solutions. The Pandemic & Beyond project is funded by the Arts and Humanities Research Council (UKRI) and is a hub where researchers, decision-makers and media can meet and share expertise and resources.

In episode 6, the podcast explores and explains both the technical and artistic applications of the Goldsmiths Mocap Streamer project.

In episode 12, the podcast explores how digital innovation in theatrical and dance performance has disrupted the creative industries and improved access to the arts for both performers and audiences.


#1195: Exploring Non-Normative Avatars with Disabled Dancers in “Figural Bodies” Research Project

Voices of VR episode

Interviews & features

Pandemic And Beyond - Coming together

Coming together is one of the 3 films that Pandemic and Beyond have made in partnership with our resident filmmaker, Benedict Morrison. Each of the films focuses on a key way that Arts and Humanities research has contributed to Covid-19 response and recovery.

This film reveals how four AHRC projects - including Mocap Streamer - have explored ways in which the arts and humanities have adapted to maintain audiences and communities of performers during the pandemic. Coming together as audiences and performers became almost impossible during lockdown. The projects investigated how people were able to come together through outdoor performances, virtual dance technologies, telepresence and poetry. Despite the variety of focuses represented by these projects, all of them reveal how important the arts and humanities have been in helping people continue to come together in order to share experiences.

Full series is available here.


Target3D Interview

Target3D sat down with our team to talk about how the Goldsmiths Mocap Streamer Project works and what applications it has within the arts, entertainment and business sector.