Collaborative Innovation Showcase

June 2023

Bringing regional and international work back to London alongside new research initiatives, Goldsmiths Mocap Streamer showcases collaborative projects through a day of demo, workshop, and performance. All work is informed by innovation in motion-capture exploration of avatar embodiment, communication, and interaction in shared virtual spaces. This event was of interest to dance professionals, creative technologists, and anyone interested in emerging immersive performance practices.

Playscape: How to Build a Galaxy

Live installation performance with connected interactive workshops by Katie Dale-Everett Dance. Playscape is an immersive performance installation performed by dancers or played with by participants that combines dance, motion capture technology, and visuals to open-up new possibilities for physical, social and digital connection between people.

DISCORDANCE

Live dance performance and VR experience by Clemence Debaig of Unwired Dance Theatre - Exploring themes of belonging, multi-identities, otherness and the search for human connection, DISCORDANCE is a one-of-a-kind hybrid performance featuring dancers in London and New York connected in real-time, using motion capture and VR.

Digital Dance Studio

Demo and workshop of a digital dance compositional software tool created by Alexander Whitley Dance Company. An innovative user-focussed immersive software app for digital choreographic composition, planning, teaching, learning, and rehearsal. It offers a simple and intuitive immersive interface for creation and manipulation of choreographic sequences in virtual space.

Designing Avatars and Interactions for Diverse Movement Expression

Hosted by research collaborator and art director of Figural Bodies, Neal Coghlan, this demo and workshop is a showcase of the different avatars created during the Mocap Streamer project and residencies programme according to a diversity of professional, cultural and disability needs. Participants will gain an understanding of how the design process works for each character type, from the initial 3D sketches through to the working, mo-capped models and the unique interactions that accompany each one.


This project is supported Goldsmiths, University of London, and the British Academy Innovation Fellowship scheme.